Alta Terrore

Team Members

Granny Gamers

Sophie Pearce

  • Producer
  • Designer
  • Narrative Design

Lachlan Lehmann

  • Designer
  • Programmer

Cassia Westlake

  • Level Designer
  • Lighting
  • Camera Placement

Marshall Scholz

  • Lead Programmer

Finn O'Grady

  • Lead Artist
  • Creature Artist
  • Ieiunus Animation

Kassandra Gower

  • Lead Environment Artist
  • UI Artist

Zachary Polst

  • Environment Artist
  • Animator

James Nelson

  • Sound Design
  • Composer

Description

Alta Terrore is a 2D, point and click, horror survival game that takes place in a fishing village where the player plays as Anna, a woman who had come to visit her grandmother only to find her dead in her own home. Unable to leave the house, Anna must defend herself from various creatures that roam around and even from inside the house. The player must use their perception and the environment around them as well as manage their time to keep themselves safe during this horrifying night.

There are two modes: A story mode, in which the player will experience the night as Anna Corman and discover her family's past as well as trying to put an end to the horrors that plague Port Maledictus. There is also challenge mode where the player must survive for 12 hours against all the different monsters and is purely focused on gameplay.

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