Blight

Team Members

Blind Munch Games

Brian McNamee

  • Producer
  • Sound Designer
  • Programmer
  • Systematic Designer
  • Lead Designer

Aaron Sciretta

  • Lead Narrative Designer
  • Lead QA Designer

Bayley Tomkins

  • VFX Artist
  • UI Artist
  • Enviromental prop Artist
  • Audio Engineer

Zahra Alkarawi

  • Character Artist
  • Concept Artist

Johnson Tran

  • Animator
  • Rigger

Christopher Moger

  • Environment Artist
  • Animator

Jamie Nahon

  • Lead programmer

Natasha Savage

  • Lead Artist
  • Creature Artist
  • Concept Artist
  • Environment Prop Artist

Nathan Huynh

  • Designer

Ren Duong

  • Concept Artist
  • Environment prop Artist
  • Animator

Andy Chung

  • Animator
  • Rigger
  • Weapon Artist

Description

Blight is a single boss Souls-inspired RPG where Eldritch horrors plague a world of creatures and beasts alike.

Yorlock is a vast world of isles unique with their own ecosystems where creatures and plants thrive. Such isles include sweeping grass plains, active volcanic regions and deep caverns ranging to marshy swamps to dry deserts where the sand never seems to settle. The hunter has travelled to an isle plagued by a creature of overwhelming power - the Accursed Pallbearer - who pledges to bring an end to this world and everything within once and for all, to be born again and envelop the universe in it's embrace.

Gallery