C3Go (Australian Federal Police)

Team Members

Vigilant Interactive

Adithya Sharma

  • 3D Artist (environment, props, player character)

Albert-Josef Piechotta

  • Narrative Designer

Ben Smith

  • Narrative Designer

Brock Picton

  • Sound Designer

Evan Antonio

  • 3D artist (environment, props)

James Harrison

  • Level Designer

Leah Rose King

  • User Interface & Experience Designer

Luke Golding

  • Artificial Intelligence Designer

Zora Jane Kerr

  • Programmer (all areas)

Description

C3Go (Command Control and Coordination) is a single-player serious game prototype developed in collaboration with the Australian Federal Police (AFP).

In C3Go you are an an AFP Protective Services Officer resolving ‘first-responder’ type incidents within an airport.

You make RPG-style decisions about how to interact with objects and non-player characters to resolve these incidents of increasing complexity.

The decisions you make as an Officer are logged for review and discussion at the end of each incident. The 3 incidents featured in C3Go are:
1: Unattended baggage.
2: Removal of a VIP from an aircraft.
3: A serious public disturbance in a food court.

C3Go is a hybrid realtime and turn-based isometric strategy in a realistic art style, but is inspired by games such as Hitman Go, Deus Ex Go, and XCOM. The turn cycle is continuous, and NPC turns are independent of yours - NPCs do not wait for you to to end your turn and will continue to act.

Gallery