Team Members

Team Electric Eel

Thomas Aguilar

  • Animator
  • Character Modeler

Sasha Tchernov

  • Art Director
  • Environment Artist
  • Technical Artist

Isaiah Casey

  • Systems Designer
  • Level Designer

Jackie Chen

  • Story Writer
  • Audio Mixer
  • Assistant Content Creation

Morgan Karnes

  • Rigger
  • Modeler
  • UI Illustrator

Daniel Ramirez

  • Environment Artist
  • Texture Artist

Joseph Fisher

  • AI Programmer
  • Level Generation Programmer

Jason Cowdrey

  • Project Management
  • Marketing Material
  • QA Lead

Jesse Simurdak

  • Player Programmer
  • Gameplay Programmer

Wilson Comer

  • Character Artist
  • Clothing Artist
  • Skinning
  • Weapon Artist

Description

You awaken in an unfamiliar valley surrounded by trees and fog. Torches on a path lead to a large stone door. Opening the door, you find yourself at the abandoned ruins of a temple built above a gaping crack in the earth. People used to camp under the broken pillars. The torchlit path leads directly into the pit, and you feel a hidden force calling you down into the depths. What treasures could lie beneath? Is there anything living down there? Is there more of the broken temple lying below? There's only one way to answer these prying questions. After plummeting through the darkness, you land in a cave populated by elvish monsters and turret-like atomomotons. There are too many to fight, you become overwhelmed and succumb to the many creatures. You awaken yet again, back at the ruins above the hole. This time you see several people inhabiting the camp. After further investigation, the people in the camp inform you of a curse that binds people to the ruins and dungeon down below. As you

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