Team Members

Team Walrus

Tyler Baldwin

  • Systems Designer
  • VFX/SFX Lead
  • Product Owner

Boaz Havron

  • Systems Designer
  • Card Design Lead
  • QA Lead

Jake Shillan

  • Producer
  • Narrative Designer
  • Cinematic Camera Artist

Devon Gregory

  • AI Lead
  • Deck Design & SFX Implementation

Edward Nichols

  • Gameplay Programmer

Jay Pickett-Garcia

  • UI & Tools Designer
  • Programming Producer

Cory Collins

  • Character Sculpting
  • Modeler
  • Texture Artist

Melanie Templin

  • Character Animator
  • Rigger
  • Tone Lead

Juan Reyes-Cisneros

  • Prop Artist
  • Environment Artist
  • Texture Artist
  • UI Artist

Cody Stamm

  • Environment Artist
  • Music Composer

Mariah Young

  • Lead UI Artist

Description

DISCARDED is a 3D deck-building game about toys who rip parts off of other toys for themselves. Set in an abandoned home long after humans have perished, you’ll fight off numerous foes, each more monstrous and lonely than the last. This world is a harsh one, but only you have the power to fight to the top and confront the ruler of this land: The Manic Qing!

• Fight toys and exchange their parts for your own

• Acquire unique sets of cards from each of the toy parts you equip

• Evolve your deck by experimenting with different parts and their synergies

• Augment parts by placing Stickers on them and strengthening the cards they carry

• Ascend a 3D environment created with a decrepit, ‘discarded’ aesthetic

Gallery