Dungeon Delve

Team Members

Deep Delving Studios

Hayden McCormack

  • Narrative Designer Lead
  • Showcaser
  • Level Approver

Cameron McKellar

  • Creative Lead
  • Mechanics Designer

Connor Hamilton

  • Level Designer
  • System Design

Michael Burrows

  • Level Designer Lead
  • Sound Design

Sebasatian Charlton

  • Narrative Designer

Sol Blackshaw

  • 3D Artist
  • Texture Artist
  • Animator

Aaron Robinson

  • Art Lead
  • Character Artist

Joshua McAlister

  • Environment Artist
  • Prop Artist

William Saunders

  • VFX
  • 3D Modeler
  • Tech Artist

Finn Bassaletti

  • Environment Artist
  • Concept Artist

Liam Knights

  • Gameplay Programmer
  • Systems Programmer

Hudson Douglas

  • Programmer Lead
  • A.I Programmer

Description

Dungeon Delve is a vertical slice of a first-person, hack & slash, gauntlet-runner where you play as a Queen returning to her corrupt kingdom which has been taken over by her fallen son. The game is created in the Unity Engine and is played in first person. You use quick movement and a myriad of abilities to run through the gauntlet of levels representing different areas of the Castle. Fight against fanatical corrupted enemies, evokers with dark powers, and the insane jesters of the king's court. Make it to the end and see a glimpse of the king himself.

Deep Delving studios has spent roughly 2-3 months on this game with a total of twelve members. Using the knowledge and team at AIE, this is our teams Advanced Diploma Major Production. Focusing on a Fantasy Realistic style of art, simple and clean mechanics and fast-paced combat we believe we have been able to create an exciting vertical slice of our project.

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