Fortress of the Lich

Team Members

Lich's Grasp

Cian Berkers

  • Producer
  • Level Designer
  • Systems Designer
  • Gameplay Designer

Damon Reid

  • Level Designer
  • Narrative Designer
  • Sound Designer
  • Composer

James Leviston

  • Lead Artist
  • Technical Artist
  • Environment Artist

Caleb Perry

  • Character Artist & Rigger

Millie Kronk

  • Environment Artist

Daniel Ramm

  • Lead Programmer
  • UI Programmer
  • Gameplay Programmer

Curtis Hurlock

  • UI Programmer
  • Gameplay Programmer

Ben Verrocchi

  • AI Programmer

Description

Fortress of the Lich is a fast paced boomer shooter set in a dark fantasy renaissance world. The player plays as a knight who fights against the hordes of the Lich with a variety of guns, seeking to escape the fortress. One of the aspects of the game is that we strived towards was making sure the player would always be moving, and never staying in the same place.

The game has a bunch of rooms for the player to run through. The player also has access to a dash to get across gaps and move through the level quicker, and a kick that can be used to both open doors, and kick enemies into environmental hazards.

Gallery