Golem

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Team Members

Team Endgame

Connor Young

  • Lead Programmer
  • Git Custodian

Reyhan Rishard

  • Programmer

Tina Chiang

  • Art Lead
  • Environment Artist
  • Environment Concept Artist
  • Post Processing
  • UI

Tristyn Van den broek

  • Environment Artist
  • Lead Texture Artist
  • Post Processing
  • Lighting Artist

Jessica Sproule

  • Animator
  • Character Artist
  • Environment Artist
  • Vegetation Texturer

Zac Iorfida-Costanzo

  • Character Artist
  • Environment Artist
  • Blockouts & Retopology
  • Character Concept Artist

Alicia Brown

  • Environment Artist
  • Vegetation Texturer

Karl Duffy

  • Producer
  • Level Designer

Marcus Steele

  • Level Designer

Johnny Kwong

  • Level Designer

Description

Golem is a relaxing, atmospheric puzzle game about a Golem. From a third-person perspective, you play as a rock golem who comes to life in an ancient Aztec ruin and must solve puzzles to find a way out, bringing life to the overgrown ruins as you explore.

The gameplay revolves around the golem's ability to detach their head from their body, which unlocks a range of abilities – most interaction is done using the body, while most exploration is done using the head.

Gallery