Grimm

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Team Members

Team Grimm

Kaz Chesna

  • Lead Artist
  • Character Artist - Main Character

Connor McIntyre

  • Prop Artist
  • Effect Artist

Fraser Wheatland

  • Character Animator - Main Character

Lanson Zhang

  • Character Artist - Boss

Rubin Dekker

  • Character Animator - Boss

Brett Murphy

  • Environment Artist
  • Lighting Artist

Anton Huber

  • Lead Programmer
  • Gameplay Programmer

Eric Brkic

  • Graphics Programmer

Jack Dumaresq

  • General Programmer

Nora Haze

  • Designer
  • Writer

Finbar McCarthy

  • Game Tester

Description

In life a wretched cannibal, in death a form most damnable. This is the creature that Brynn, trained monster hunter, must rid from the Basin woods. Do not return until the monster is dead.

Grimm is a vertical slice souls-like boss fight game heavily inspired by the tales of Brothers Grimm. The game consists of a short tone-setting walk to the arena, after which you encounter the boss and battle it out through a multi-stage boss fight.

Gallery