Gunsect

Team Members

Monkey Brain

Daniel Bainbridge

  • Engineer
  • Code Implementation

Zacharie Drago

  • Producer
  • Quality Assurance
  • Game Designer

Kyle Willemsen

  • Lead Designer
  • Combat Designer

Joshua Copley

  • Level Designer
  • Game Designer

Hugh Walker

  • Bug Tester
  • Designer

Lloyd Tuck

  • 3D Character Artist
  • User Interface Artist

Max Burns

  • Visual Effects Artist

Jack Newton

  • Lead Environment Artist
  • Tech Artist

Jahred Glover

  • Weapon Modeler
  • Hard Surface

Jonah Davie

  • Animator
  • Rigger

Mustafa Chabbo

  • Environment Artist

Thomas McKenzie

  • Props Artist

Description

Gunsect Extermination is a rogue-lite, top down shooter;
Aboard a Galactic spaceship that is overtaken by alien insectoids, you the player must make critical choices upon your journey through the ship, to choose the most optimal component's to craft the ultimate bug slaying tool and fight your way till death or to victory.

Gallery