Haem

Team Members

Team Haem

Ethan Porter

  • Level Design
  • Level Gen Code
  • Gameplay Balance

Rhys Brough-Smyth

  • Production
  • UI Layout
  • Level Gen Code
  • Sound FX
  • Particle FX

Lisa Norton

  • Environment Art
  • User Interface
  • Concept Art

Brodie Meyers

  • Animations
  • Character and Armor
  • Rigging
  • Playtesting

Zachary Newman

  • Gameplay Programmer
  • Stats and Spells system
  • Player Controller
  • Combat System
  • Controller support

Etienne Van Niekerk

  • AI Programming
  • AI Navigation
  • Source Control

Felix Lambert-Wilson

  • Quest and Dialogue System
  • Menus and Interfaces
  • Shops and Inventory
  • Player Interaction System

Description

Haem is an Action Adventure Rogue-like where the player descends a procedurally generated subterrane, consuming the blood of gods and gaining power. Systems created for Haem include a robust level generation system dubbed 'mangrove', an easy-to-use npc and dialogue system, intuitive AI/enemies, and a spells and statuses system that can handle all kinds of buffs and debuffs. A slew of custom animations and many environment assets have been created from scratch, as well as beautiful hand drawn UI. Haem is a passion project for everyone involved.

Team Haem consists of 7 developers; 2 Designers, 2 Artists, and 3 Programmers. We worked together over a period of 14 weeks. We're proud of what we've created, and although we were set back by technical limitations, we were able to overcome them and create something that embodied the original idea nicely. We hope you enjoy the game!

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