Heavenfall

Team Members

Team Dabbath

Damien van der Meulen

  • Production
  • Mechanics Design
  • Ability Design
  • Level Design
  • Narrative Design
  • Sound Design
  • Mechanics Programming

Benjamin Tedmanson

  • Ability Design
  • Sound Design
  • Level Design
  • Economy Design

Annelise Belladonna

  • General 3D Art (Primary foci in Characters, Animations, Props, Concept and GUI)

Liam Hodder

  • General 3D Art (Primary foci in Environment, Props, Characters, Animations and VFX)
  • Ability Design
  • Sound Design
  • Level Design

Brandon Angell

  • Gameplay Programming
  • Ability Design
  • Sound Design

Tom Hay

  • UI Programming
  • Gameplay Programming

Brock O'Shea

  • AI Programming

Description

You awaken to your afterlife in the underworld with no knowledge of how or why you got there... to what lengths would you go to find answers?

Heavenfall is a single player, first person, spell combat shooter. As a newly awakened demon, you must use a variety of ranged, melee and spell abilities to forge your path through the first layer of a Dante's Paradiso inspired heaven as you seek to meet with the Eternal One to find answers. Battle a variety of celestial foes until you face the guardian of the garden, whom you must defeat to proceed.

Gallery