Maul

Team Members

Clear as Mud

Le (Henry) Nguyen

  • Player Abilities
  • Enemy AI Design
  • Combat Token System Design
  • Menu/UI Prototyping
  • Velocity Damage
  • Level Dressing
  • Final Boss Encounter
  • Navigation & Collision Optimisation
  • Playtesting & Bug Fixing

Kai Kolehmainen

  • Lead Level Designer
  • Environment Design
  • Game Mechanics Design
  • Sound Design and Engineering
  • Story and Dialogue
  • VFXs designer
  • Game Balancing
  • Q&A Testing
  • Voice Talent and voice casting
  • Blueprint Programming

Tom Polkinghorne

  • Systems Architect and Programmer
  • Enemy AI and Behaviors Designer
  • Weapons and Spells System Designer
  • Level and Asset streaming engineer
  • Animation and UI/UX implementation support

Jean-Noel Seneque

  • Project Integration & Build Manager
  • Animation Blueprint Specialist
  • Version Control & Build Management
  • Optimisation & Debugging Lead
  • Cross-discipline Technical Liaison

Izaac Frazer

  • Vfx artist
  • Animation artist
  • Player character artist
  • Props artist
  • Supporting texture artist
  • Videographer

Ellie Newnham

  • Concept artist
  • Character artist
  • Rigging artist
  • UI Artist
  • Supporting environment artist
  • Supporting animator

Description

Maul is a first person shooter game with a magical twist. You play as a wizard tasked to clear out an abandoned shopping mall from skeletons and vampires. But something is allowing the dead to keep rising... So it's your job to seek out and destroy the root source of this evil magic.
You will be able to slash and shoot your way through the 6 unique levels across the game. With your sword, 3 gun types and the legendary maul you need to destroy the evil tree, you're able to fend off the in coming enemies. You're wizarding powers allows you to teleport, force push and double jump your way around the map, allowing you to have excellent offensive and defensive tactics as you battle in each level.
Be careful on your journey! Stay sharp, and good luck!

Gallery