OverClockT

Team Members

Team OverClockT

Beaudi Potts

  • Level Designer
  • Feedback / Testing
  • Documentation

Jordan Richards

  • Lead Designer
  • Game Balancing
  • Documentation

Joel Zweck

  • Lead Artist
  • Environment Artist
  • Shader Artist

Henry Hamilton

  • 3D Generalist Artist
  • Character Artist (Player)

Nathan Bruno

  • Environment Artist
  • Weapon Smith
  • UI Artist

Owen Craft

  • Character Artist (Enemy)
  • Concept Artist (Enemy)
  • 3D Modelling Artist

Bryan Castillo

  • Character and Gameplay Programmer
  • Animation Programmer

Christopher Jones

  • Lead Programmer
  • Gameplay Programmer
  • Level Generation Programmer
  • Upgrades Programmer

Noah Armstrong

  • UI Programmer
  • Upgrades Programmer

Ben Strebs-Stelps

  • AI/Enemy Programmer
  • Q/A Programmer

Description

A high octane twin stick top down shooter uniquely incorporating parry and overheating mechanics in a dystopian science fiction world.
Keep your eye on the meter as it gets filled when you shoot or use your abilities.

You will be aboard an alien spacecraft and must fight your way out going from room to room with a range of weapons and powerups defeating multiple and unique enemies.

You have a overheat meter which you need to maintain between your abilities where a successful parry will reduce the overheat meter and increase your health.

Gallery