Party Goblins

Team Members

Party Goblins

Taren Boswell

  • Project Manager
  • Trello Management
  • Producer
  • Design Systems
  • Level Design
  • Assistant Programmer
  • Scene Maintenance

Thomas Tidy

  • Lead Programmer
  • Game Systems
  • System Architecture
  • Player Controller
  • Technical Documentation
  • Git/Source Manager

Rory Pilgrim

  • Lead Artist
  • Managing Art Team Members
  • Animation
  • Sprites
  • Conceptual Art
  • Characters
  • UI

Sean Ahern

  • Lead Designer
  • Level Design
  • Scene Maintenance
  • Morning Standups
  • Sound Design
  • UI/UX
  • Asset/Prefab Preparation

Logan Baker

  • Programmer
  • System Implementation
  • Importing Animations and Asset Creation
  • Debugging & QA
  • Prototyping

Brodie Zban

  • Artist
  • Asset Deadline Delivery
  • Environmental Modelling
  • Textures
  • Hard Surface Modelling
  • Animations

Josh Scarborough

  • Lighting
  • Particle Effects
  • 3D Modelling
  • Technical Art
  • Environmental Modelling
  • Animations

Description

Party Goblins is a fast paced local co-op party game where players take control of a goblin in a group to start throwing resources back and forth to prepare the Adventuring Gear of a classical RPG party.

Inspired by games like Overcooked!, Party Goblins brings in recipes and crafting similar to Terraria and Minecraft all based in a classical high fantasy setting.

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