Perimeter

Team Members

Spooky Dookie Studio

Jack Watkin

  • Gameplay Designer
  • UX Designer

Caitlin Davis

  • Story Designer

Peter Donald

  • Environment Artist (Hangar Room)

Christopher Whittington

  • Environment Artist (Lab)

Timothy Serrano

  • Environment Artist (Drill Room)

Sebastian Brew

  • Sound Designer

Nicholas Tarlinton

  • Level Architect
  • Environmental Design
  • Level Design

Yasmin Page

  • Character artist (Player)

Mohammad Ali

  • Environment Artist (Waste Room)

Stacey Whyte

  • UI Designer
  • Narrative Designer

Montgomery Smith

  • Feedback Collecter
  • Game Designer (Enemy and Gameplay)

Jacob Raczkowski

  • Level designer

Jaiden Seton

  • Environmental Design
  • Level Designer

Alejandro Padilla

  • UI Programmer
  • Player Programmer

Aidyn Radford

  • Level Sequence Programmer
  • AI Programmer
  • Game Builder

Jasmine Eley

  • Character Artist (Enemy)

Description

You're a Mine Worker who woke up within an abandoned research facility, your goal is to survive as you recently just found out that this facility isn't as abandoned as you thought...

Perimeter is a survival horror game where your primary goal is to escape the facility while evading death by the lurking creature. To succeed, you'll face numerous challenges that require interacting with objects in the environment, crawling through tight spaces and staying out of the creature's sight. Staying out of sight is crucial, necessitating stealthy movement and strategic hiding within the environment. You can hold your breath to remain silent and avoid detection. Additionally, you possess the ability to psychically see through the creature's eyes.

Gallery