Shadowstep

Team Members

Adhesive Digits

Cayce Del gaudio

  • SFX
  • UI and UX Design
  • Enemy Concepting
  • Narrative Design
  • Level Design

Joshua Lehmann

  • Post Processing and Particle effects
  • SFX
  • Music
  • Enemy Design
  • Level Design

Dylan White

  • Character Movement
  • Environmental Scripting
  • Combat

Matthew Pannell

  • UI implementation
  • Skill tree implementation
  • Achievements

Joshua Tan

  • Vision Holder/Project Lead
  • AI
  • Miscellaneous Features

Paul Moustrides

  • Save/Load System
  • Achievments

Thomas Vandepeer

  • Skill Icons
  • Tilesets
  • Animations
  • Character Art

Genevieve Saunders

  • UI Art
  • Background Art

Description

A combat focused metroidvania where the player swiftly dodges and attacks threatening bosses while collecting lore and levelling up to help them in their adventure.

https://sugarsugarsugar.itch.io/shadowstep

Gallery