Shroom Defenders

Team Members

The Funguardians

James Galtieri

  • Producer
  • Design Lead
  • Engine Assist

Laochra Murray

  • Technical Director
  • Technical Designer
  • Tools Programmer

Izzy Koimtsidis

  • UI/UX Design
  • Media Design

Jake Trudgian

  • Testing & Q/A
  • Balancing

Connor Dalla Rosa

  • Programmer

Lochlan Robichaud

  • Programmer

Sam Vermeer

  • Art Lead
  • Character Artist
  • Shader Artist

Achaius Channon-Ling

  • VFX
  • UI Art
  • Character Art

Benson Leongue

  • Animation
  • Rigging

Julia Liu

  • Concept Artist
  • Splash Artist
  • Environment Lead

Taylan Aydin Anderson

  • Environment Art Assist

Description

After crashing on a distant planet, you awaken from your meteorite heart. Defend against swarms of territorial insectoids, hell-bent on your extermination.

Shroom Defenders is a node-based, non-linear Tower Defense.

Learn to spread your influence over this new alien land, by expanding your network and growing in strength.

From your meteorite heart, grow Nodes to build and power your defenses, and expand your territory.

From your Nodes, grow Shrooms, unique defensive characters with their own strengths and weaknesses.

Defend against mixed waves of four unique enemy types, each with their own strengths and weaknesses too.

Gallery