Skybourne

Team Members

Skybourne

Zachary Franklin

  • Design Lead
  • Systems Designer

Belle Macqueen

  • Art lead.

Avery Baker

  • Programming Lead

Astro Alessi

  • Narrative Designer

Emily Luke

  • Art generalist

Harold Schranz

  • Programming generalist

Anthony Thompson

  • Level design
  • Design Generalist

Jack Linton

  • UI/UX Designer

Kian Turrall

  • Sound design
  • Design Generalist

Lachlan Wignall

  • Technical Designer

Marcus Mansell

  • Level designer

Description

Skyborne is an exploration focused third person platformer centered around gliding. You play as a delivery glider named harper who takes it upon themselves to reclaim lost packages that have been scattered across the sky valley, exploring the landscape of the sky while doing so.

The game was built in unity engine over the course of 2-3 months as the advanced diploma major production. Focusing on a relaxed calming experience with a fun and unique movement system.

Gallery