Steel Seraph

Team Members

Team Steel

Stanislav Katunin

  • Producer
  • Lead Designer
  • System / Mechanics Designer
  • Sound Designer
  • QA Tester

Ryan Davis-Kelly

  • Level Designer

Alec Walker

  • Lead Programmer
  • Player Movement Programmer
  • Systems Programmer

Sean Makoka

  • Weapons Programmer
  • UI Programmer
  • Sound Programmer

Declan Elliott

  • AI Programmer

Corey Chia

  • Lead Artist
  • Rigger
  • Animator
  • 3D Modeler
  • Environment Artist

Jasmine Chilton

  • Lead Artist
  • 3D Modeler
  • Texture Artist

Aden Buglar

  • Lead Artist
  • Weapons Artist
  • Enviroment Artist
  • 3D Modeler
  • Texture Artist

Archie Moffat

  • VFX Artist
  • UI Artist
  • Environment Artist

Gianluca La Verde

  • Environmental Artist
  • 3D Modeler
  • Texture Artist

Nathan Sciretta

  • Character Artist
  • Texture Artist
  • 3D Modeler

Lachlan Siebold

  • Pre-Production Documentation
  • Alpha Sound Designer

Description

Steel Seraph is a first-person arcade arena shooter where you battle relentless hordes of killer robots. Armed with a revolver for head-popping fan-fire and a double-barrelled shotgun with explosive alt-fire, you’ll need quick reflexes and sharp aim to survive.

Master advanced movement abilities—dash, grapple, and wall-run—to outmanoeuvre your enemies and dominate the arena. Fight off swarming drones, deadly snipers, melee attackers, and laser-shooting robots while keeping your health and ammo topped up. Avoid falling into the deadly chasm as you push past wave 10 and beyond. How long can you last in this high-octane test of skill?

Gallery