Sweet Dreams of Destruction

Click here to join the team live from 6pm to 8pm on 2nd December:

Team Members

Unbox Games

Deklyn Palmer

  • Engine Programmer
  • Gameplay Systems Programmer
  • Rendering Pipeline Programmer
  • Artist

Chris Deitch

  • Gameplay Systems Programmer
  • Physics Programmer
  • Engine Programmer
  • Designer

Jake Warren

  • Physics Systems Integration
  • Gameplay Systems Programmer
  • Engine Programmer
  • Generalist Programmer

Description

Sweet Dreams of Destruction is a 2D platformer in which Marshall-Mallow fights through the attacking evil doughnuts for his freedom.

The game was built as an experiment in custom engine design - built entirely in C++ and OpenGL, Sweet Dreams of Destruction integrates Liquidfun (an extention of Box2D), to manage the player and enemy movements and environmental interactions. The custom engine also comes with its own editor which has been purpose built with the help of ImGui.

Gallery