T.I.M.E

Team Members

11th Hour Interactive

Elliot Hayward

  • Core System Designer
  • Level Designer
  • UI Designer
  • Gameplay Designer
  • Production and Marketing

Monty Martin-Weber

  • Weapon System Designer
  • Gameplay Designer
  • Sound Designer
  • UX Designer

John Pelkman

  • Network Programmer
  • System Programmer
  • UI Programmer
  • Gameplay Programmer

Matthew Carver

  • System Programmer
  • Gameplay Programmer
  • Weapons Programmer

Ash Purnell

  • Weapon Modelling
  • Character Modelling
  • Animator and Rigging Artist
  • Enviromental Props

Vivian Li

  • Enviromental Artist
  • Environment and UI VFX
  • Lighting Artist

Description

T.I.M.E: A ONE VERSUS ONE arena shooter set in a dystopian brutalist interior. Each round changes how you think about your actions!
Run-it-back: Sift through previous events and decide where it all went wrong to rectify it next round!
Dynamic Pick-Ups: Choose different Power Weapons and Power Ups every round in put in play!
Frenetic Movement: Jetpack, Slide and Bounce around to dodge away from, or even toward your enemy!

Gallery