The Golden Phoenix

Team Members

Sea of Beaks

Anas Malkawi

  • Lead Game Designer
  • Level Designer
  • Weapons Designer
  • Visual Effects (Particle Systems)
  • Team Management
  • QA & Testing
  • Scheduling

Latarvia Pierce

  • Game Designer
  • Sound Designer

Jack Roennfeldt

  • Multiplayer Library Programmer
  • Game Manager Programmer
  • Player Controller Programmer

Amanda Dzaferovic

  • General Programmer
  • UI Programmer
  • Shader Programmer

Zaydan Bickley

  • Game Mode Programmer
  • Weapons Programmer
  • VFX and SFX Programmer
  • General Programmer

Tyler Kerkemeyer

  • UI Artist
  • Pirate Environment Modeler and Texture Artist

Daniel Agerman

  • Character Artist
  • Mayan Environment Modeler and Texture Artist
  • Island Environment Artist (Foliage and Rocks)
  • Weapons Artist

Description

Online multi-perspective multiplayer mobility shooter, that pits two teams of four against each other in a battle for treasure.
Players can collect treasures either by picking them up from the map, or by killing enemies and taking a percentage of their gold.

Gallery