The Pound

Team Members

Cracked Games

Michael Manson

  • World and Narrative Design/Creation
  • Project Lead
  • UI Design
  • QA & Testing
  • Narrative
  • Quest and Systems Design
  • Basic Modelling
  • Texture Acquisition
  • Waypoint System
  • Level Design and Painting
  • Video Creator
  • Sound Management
  • Tooltip System and UI
  • Corruption System

Mitchell Dole

  • Game Documentation
  • Watchtower Area Design
  • SFX acquirement

Daniel Agerman

  • Combat Animations
  • Environment Improvement
  • Texture & Shader Design
  • Level Layout and Design

Dan Lee

  • Character Design, Modelling & Textures
  • Environment/Prop Modelling & Texturing
  • Level Layout and Design
  • Weapon Design, Modelling & Textures

Ben Johncock

  • Tree & Environmentdesign
  • Resort Area, Training Area, Signs and Prop Design, Modelling and Texturing

Leo Brinkworth

  • Character Controller
  • Camera System
  • UI System
  • Bug Fixing
  • Player Attack System
  • Unity Input System Implementation
  • Animation Setup
  • Projectile System
  • Ragdoll Enemies

Riley Hart

  • Enemy and Friendly AI Programming
  • Bug fixing
  • Quest Manager Improvement
  • Weapon System
  • Skills System

Joel Lynch

  • Inventory System
  • Day Night System
  • Health System

Description

The Pound is a 3rd Person Action Adventure Game, based in the TTRPG world of the same name. Inspired by Wilpena Pound and the Adnamatna peoples this game takes place in a Post Apocalyptic world 20 years from now. The world has been infected by a biological weapon that turns people into rage-induced monsters when they are in stressful situations.

Play as Casey, a young Adnamatna man just starting his life as a defender of The Pound and discover Act One of his story.
Fight off Ragers, humans infected and changed by a biological disease.
Explore the beautiful outback environment and listen to Yura Muda to develop your survival skills.

Gallery